

As you get richer, the snake gets hungrier. A new $ will appear when you earn the current one. To earn money, move to the same square the money is on. w Space warp to get out of tight squeezes, at a price. p Points in a direction you might want to go. x This lets you quit the game at any time.

Their position on the keyboard is the mnemonic, e.g. ATPB These keys move you to the four edges of the screen. SEFC Likewise for the upper case versions on the left. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. You can move around using the same conventions as vi(1), the h j k and l keys work, as do the arrow keys.

Your score is posted in the upper left hand corner. The snake is 6 squares long and is represented by s's with an S at its head. You are represented on the screen by an I. The - t option makes the game assume you are on a slow terminal. The - l and - w options allow you to specify the length and width of the field. The object of the game is to make as much money as possible without getting eaten by the snake. Is a display-based game which must be played on a CRT terminal.
